So while you state “My Token Druid will win” at least Shaman has neough redundancy in removal options to cause Token Druid issues as a Control deck.Īlso, using Token Druid is a bit of a misnomer in general. Mage and Hunter are tough for it and Rogue is about 50/50. I have a Control Shaman list right now which, until I moved to Wild this month, had ~70% WR against Token Druid as the deck was built for Token Druid and Control Warrior. In Wild it is a bit different due to the tools available to Murloc Shaman being a lot better while the tools available to Token Druid only being Mildly better outside of some of the uber-scary openings it can do.Īs a Control player primarily I think you’re overselling how tough the decisions for Control are in HS.īaku Warrior last year had a decision tree which was about as complicated as Face Hunter That isn’t because it is such a brain-dead aggro deck but has to do with the fact that Shaman has no real efficient way to remove tokens unless Thunderhead + fuel is found early. Sure, aggro has less decisions per game but, in honesty, most of the decisions for Control decks are the equivalent of “do I want 7 day old bread or a burrito?” Not really decisions because the correct answer is fairly obvious.Īlso yes… Token Druid beats Murloc Shaman in Standard no doubt. Most decks from either side are pretty minimal decision trees to be made in HS mainly because you don’t have a ton of avenues to attack. Listen, even as a primarily Control player ehhh… the idea that aggro is ‘dumber’ than Control to me is a fallacy. So you played other things obviously as +11 isn’t enough bonus stars from r20. it’s 15-7 not counting at least 3 wins on mobile so 18-7 is more accurate. I achieved rank 5 with ease from rank 20. Its a combo because they try to set up a situation where they can burst down alot damage later. Try murloc shaman and Zoolock and see how often you pass turn 1 compare to Token druid. An aggro deck will never be that inconsistent in curve. Sometimes my hand is just savage roar, savage roar, forest aid, 3 mana twin spell and cant do anything. Its super inconsistent in the draw because of a limited curve play. Turn 2 is dreamway guardian or Evil Cable rat (which is horrid tempo), turn 3 best is summon 2 2/2 treant. Yet the only real play they have on 1 is acorn bearer and perhaps mecha roo. Recent decks realise the curve is bad and hence added a few more one drop. Meanwhile, acorn bearer dont always drop and many decks dun even run other 1 drop. But turn 5 -6? The only class i can do that is mage because they dont do anything for 4 turns. I played token for the first season in YoTD and i win quite a bit.
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